Hi, I kinda missed the bug bust lastnight but that hasn't stopped me bug hunting.
Anyhow, I've been trying to fix a number of D3D problems using in Thief 3, winedbg isn't being too helpfull(The first breakpoint I set takes an age and trying to start off again an exception), so I've been trying to use relay to track down the problem.
The problem is, when I turn on relay the app has an exception even earlier on and the debug log looks like this.
000c:Call d3d8.Direct3DCreate8(000000dc) ret=10c80251 000c:Call wined3d.WineDirect3DCreate(000000dc,00000008) ret=40720bc9 000c:trace:wine_d3d:WineDirect3DCreate Created WineD3D object @ 0x40435938 for d3d8 support 000c:trace:wine_d3d:WineDirect3DCreate Created WineD3D object @ 0x40435bb8 for d3d0 support 000c:trace:seh:EXC_RtlRaiseException code=c0000005 flags=0 addr=0x2 000c:trace:seh:EXC_RtlRaiseException info[0]=00000000 000c:trace:seh:EXC_RtlRaiseException info[1]=00000002
....which is strange because there's no way that wine_d3d:WineDirect3DCreate can get called twice in a row like that, especially with a version of 0.
Any ideas what's up?
BTW, thief 3 was working a lot better with 200410~ than with 200412~cvs
I've also got a little patch for oleaut/varient.c to allow number-string comparisons. There are a couple of undocumented assumptions I've made,like what to return for an empty of if the string isn't a number, and the only thing I've been able to test with is 1 vb application as I don't have windows, should I post it to this list or to patch?
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