On Sunday 04 March 2007 23:24, Markus wrote:
On Sunday 04 March 2007 21:12, you wrote:
Unlikely, dplay is rather old. Can you do a regression test? Most likely one of my d3d patches killed it.
I would, but unfortunately I cannot compile Wine myself under (SUSE) x86_64 even though I follow the instructions at http://wiki.winehq.org/WineOn64bit
{standard input}: Assembler messages: {standard input}:38: Error: suffix or operands invalid for `push' [...]
Ok, got compiling to work. The Wiki was quite far off as to which settings are needed for compiling under 64bit SUSE.
Anyway, the patch that stopped the demo from starting seems to be this one (I only checked dlls/wined3d patches): --- 401110538aa39214280367725f2d8cb80abbc3da is first bad commit commit 401110538aa39214280367725f2d8cb80abbc3da Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Feb 19 15:18:45 2007 +0100
wined3d: Check volume texture creation errors.
Volumetexture::Release checks for NULL pointers, so releasing a partially created texture works.
:040000 040000 f7e20f7cadd15cfd36f8d997615d5c24f5a2e921 2a25e3f59b0cbff4adcce0b372326da6e7389dcd M dlls ---
Apparently there is another patch that went in between 0.9.30 and .31 that causes an "Invalid call" error message to show after the start screen. I'll do a test for that later.
Regards,