+static DWORD compute_sphere_test_index_data(FLOAT radius, UINT slices, UINT stacks)
I haven't really thought this through yet, but would it perhaps be simpler to calculate the faces a vertex is part of, instead of the other way around?
Please find attached the relevant data.
I do not see a way from this data to generate the faces a vertex is part of that would be simpler than what I am doing for indices.
However, if you have any suggestions, I would very much appreciate them.
Thank you as always for your careful review of my patches.
Misha