So that we can update individual states in next patch.
Signed-off-by: Rémi Bernon rbernon@codeweavers.com --- server/queue.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/server/queue.c b/server/queue.c index 8c3d3e6009b..9b5089bdc57 100644 --- a/server/queue.c +++ b/server/queue.c @@ -1290,12 +1290,12 @@ static void set_input_key_state( unsigned char *keystate, unsigned char key, int
/* update the input key state for a keyboard message */ static void update_input_key_state( struct desktop *desktop, unsigned char *keystate, - const struct message *msg ) + unsigned int msg, lparam_t wparam ) { unsigned char key; int down = 0;
- switch (msg->msg) + switch (msg) { case WM_LBUTTONDOWN: down = (keystate == desktop->keystate) ? 0xc0 : 0x80; @@ -1319,8 +1319,8 @@ static void update_input_key_state( struct desktop *desktop, unsigned char *keys down = (keystate == desktop->keystate) ? 0xc0 : 0x80; /* fall through */ case WM_XBUTTONUP: - if (msg->wparam >> 16 == XBUTTON1) set_input_key_state( keystate, VK_XBUTTON1, down ); - else if (msg->wparam >> 16 == XBUTTON2) set_input_key_state( keystate, VK_XBUTTON2, down ); + if (wparam >> 16 == XBUTTON1) set_input_key_state( keystate, VK_XBUTTON1, down ); + else if (wparam >> 16 == XBUTTON2) set_input_key_state( keystate, VK_XBUTTON2, down ); break; case WM_KEYDOWN: case WM_SYSKEYDOWN: @@ -1328,7 +1328,7 @@ static void update_input_key_state( struct desktop *desktop, unsigned char *keys /* fall through */ case WM_KEYUP: case WM_SYSKEYUP: - key = (unsigned char)msg->wparam; + key = (unsigned char)wparam; set_input_key_state( keystate, key, down ); switch(key) { @@ -1382,7 +1382,7 @@ static void release_hardware_message( struct msg_queue *queue, unsigned int hw_i } if (clr_bit) clear_queue_bits( queue, clr_bit );
- update_input_key_state( input->desktop, input->keystate, msg ); + update_input_key_state( input->desktop, input->keystate, msg->msg, msg->wparam ); list_remove( &msg->entry ); free_message( msg ); } @@ -1501,7 +1501,7 @@ static void queue_hardware_message( struct desktop *desktop, struct message *msg struct thread_input *input; unsigned int msg_code;
- update_input_key_state( desktop, desktop->keystate, msg ); + update_input_key_state( desktop, desktop->keystate, msg->msg, msg->wparam ); last_input_time = get_tick_count(); if (msg->msg != WM_MOUSEMOVE) always_queue = 1;
@@ -1536,7 +1536,7 @@ static void queue_hardware_message( struct desktop *desktop, struct message *msg win = find_hardware_message_window( desktop, input, msg, &msg_code, &thread ); if (!win || !thread) { - if (input) update_input_key_state( input->desktop, input->keystate, msg ); + if (input) update_input_key_state( input->desktop, input->keystate, msg->msg, msg->wparam ); free_message( msg ); return; } @@ -1981,7 +1981,7 @@ static int get_hardware_message( struct thread *thread, unsigned int hw_id, user if (!win || !win_thread) { /* no window at all, remove it */ - update_input_key_state( input->desktop, input->keystate, msg ); + update_input_key_state( input->desktop, input->keystate, msg->msg, msg->wparam ); list_remove( &msg->entry ); free_message( msg ); continue; @@ -1997,7 +1997,7 @@ static int get_hardware_message( struct thread *thread, unsigned int hw_id, user else { /* for another thread input, drop it */ - update_input_key_state( input->desktop, input->keystate, msg ); + update_input_key_state( input->desktop, input->keystate, msg->msg, msg->wparam ); list_remove( &msg->entry ); free_message( msg ); }