2016-04-20 12:50 GMT+02:00 Henri Verbeet hverbeet@gmail.com:
On 19 April 2016 at 18:56, Matteo Bruni mbruni@codeweavers.com wrote:
- /* alpha_func is the PASS condition, not the DISCARD condition. Instead of
* flipping all the operators here, just negate the comparison below. */
As an aside, note that in general inverting operators isn't safe if there are potential NaNs involved.
I'm not sure that matter here, although I can certainly swap the operators and drop the negation.
- static const char *comparison_operator[] =
- {
"", /* WINED3D_CMP_NEVER */
"<", /* WINED3D_CMP_LESS */
"==", /* WINED3D_CMP_EQUAL */
"<=", /* WINED3D_CMP_LESSEQUAL */
">", /* WINED3D_CMP_GREATER */
"!=", /* WINED3D_CMP_NOTEQUAL */
">=", /* WINED3D_CMP_GREATEREQUAL */
"" /* WINED3D_CMP_ALWAYS */
- };
I should have noticed the first time, but I think you'll want to make the string pointers const as well.
Right, will fix.
@@ -3091,6 +3091,13 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 args->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE] && state->gl_primitive_type == GL_POINTS;
- if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
args->alpha_test_func = WINED3D_CMP_ALWAYS - 1;
- else
args->alpha_test_func = (state->render_states[WINED3D_RS_ALPHATESTENABLE]
? wined3d_sanitize_cmp_func(state->render_states[WINED3D_RS_ALPHAFUNC])
: WINED3D_CMP_ALWAYS) - 1;
For what it's worth, what I originally had in mind was mapping WINED3D_CMP_ALWAYS to 0. I.e., masking with 7. This works as well.
Ah, right. I can mask WINED3D_CMP_ALWAYS instead if you prefer (although maybe in that case converting back to enum wined3d_cmp_func would be a bit more convoluted?)