On 3/23/22 08:10, Giovanni Mascellani wrote:
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
It's not really related to this patch, but it seems that in the nointerpolation test only the second "nointerpolation" modifier is significant, i.e., the one on the pixel shader. If I erase the "nointerpolation" modifiers on the vertex shader, the test still passes, both on Windows and on vkd3d. Any reason not to remove it?
Yes, interpolation modifiers only affect pixel shaders. I don't see much reason to include or exclude it from the vertex shader in these tests.