Mike Hearn wrote:
It's a bug in WoW itself, it relies upon the exact way NT maps memory which is different to how Linux does it. I guess they are storing information in the high bits of a pointer somewhere or some similar trick.
Since WoW also runs on MacOSX, how does the memory layout on MacOSX differ from NT and Linux? Maybe that's the reason why they won't do a Linux port: because they rely on a certain memory layout and the code can't be changed that easily.
tom