Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/stateblock.c | 20 ++++++++++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 23 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 97ef422f5ae..e056ace2132 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1288,6 +1288,26 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stat return WINED3D_OK; }
+HRESULT CDECL wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants) +{ + unsigned int i; + + TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", + stateblock, start_idx, count, constants); + + if (!constants || start_idx >= WINED3D_MAX_CONSTS_I) + return WINED3DERR_INVALIDCALL; + + if (count > WINED3D_MAX_CONSTS_I - start_idx) + count = WINED3D_MAX_CONSTS_I - start_idx; + + memcpy(&stateblock->stateblock_state.vs_consts_i[start_idx], constants, count * sizeof(*constants)); + for (i = start_idx; i < count + start_idx; ++i) + stateblock->changed.vertexShaderConstantsI |= (1u << i); + return WINED3D_OK; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index a0d9864018e..abfbaa7e408 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -259,6 +259,7 @@ @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) @ cdecl wined3d_stateblock_set_vs_consts_f(ptr long long ptr) +@ cdecl wined3d_stateblock_set_vs_consts_i(ptr long long ptr)
@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr) @ cdecl wined3d_swapchain_decref(ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 4543b882ace..2ad28a3345a 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2662,6 +2662,8 @@ ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants); +HRESULT __cdecl wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);