On wtorek 21 grudzień 2004 12:46 pm, Kenneth Porter wrote:
Does WINE have any problem with either Hyperthreading or SMP? I've found that locking the Tribes Vengeance dedicated server to a single logical CPU seems to give me better performance as the server fills with players. CPU usage seems significantly lower (45% versus 65%). Is this likely to be a WINE issue or a TV issue? (TV is based on the Unreal Tournament engine, with the Havok physics engine integrated to handle vehicle. Alas, unlike UT2004, there's no native Linux server for TV.)
What kernel version were you running under? Could that be related at all to thread CPU affinity under 2.6?
Cheers, Kuba Ober