From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- dlls/d2d1/effect.c | 37 ++++++++++++++++----- dlls/d2d1/tests/d2d1.c | 74 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 102 insertions(+), 9 deletions(-)
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c index 2a980dd33a6..640aab15817 100644 --- a/dlls/d2d1/effect.c +++ b/dlls/d2d1/effect.c @@ -230,20 +230,34 @@ static const struct d2d_effect_info builtin_effects[] = };
/* Same syntax is used for value and default values. */ -static HRESULT d2d_effect_parse_vector_value(D2D1_PROPERTY_TYPE type, const WCHAR *value, +static HRESULT d2d_effect_parse_float_array(D2D1_PROPERTY_TYPE type, const WCHAR *value, float *vec) { unsigned int i, num_components; WCHAR *end_ptr;
- assert(type == D2D1_PROPERTY_TYPE_VECTOR2 || type == D2D1_PROPERTY_TYPE_VECTOR3 - || type == D2D1_PROPERTY_TYPE_VECTOR4); + /* Type values are sequential. */ + switch (type) + { + case D2D1_PROPERTY_TYPE_VECTOR2: + case D2D1_PROPERTY_TYPE_VECTOR3: + case D2D1_PROPERTY_TYPE_VECTOR4: + num_components = (type - D2D1_PROPERTY_TYPE_VECTOR2) + 2; + break; + case D2D1_PROPERTY_TYPE_MATRIX_3X2: + num_components = 6; + break; + case D2D1_PROPERTY_TYPE_MATRIX_4X3: + case D2D1_PROPERTY_TYPE_MATRIX_4X4: + case D2D1_PROPERTY_TYPE_MATRIX_5X4: + num_components = (type - D2D1_PROPERTY_TYPE_MATRIX_4X3) * 4 + 12; + break; + default: + return E_UNEXPECTED; + }
if (*(value++) != '(') return E_INVALIDARG;
- /* Type values are sequential. */ - num_components = (type - D2D1_PROPERTY_TYPE_VECTOR2) + 2; - for (i = 0; i < num_components; ++i) { vec[i] = wcstof(value, &end_ptr); @@ -332,7 +346,7 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties * { void *src = NULL; UINT32 _uint32; - float _vec[4]; + float _vec[20]; CLSID _clsid; BOOL _bool;
@@ -363,9 +377,14 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties * case D2D1_PROPERTY_TYPE_VECTOR2: case D2D1_PROPERTY_TYPE_VECTOR3: case D2D1_PROPERTY_TYPE_VECTOR4: - if (FAILED(hr = d2d_effect_parse_vector_value(p->type, value, _vec))) + case D2D1_PROPERTY_TYPE_MATRIX_3X2: + case D2D1_PROPERTY_TYPE_MATRIX_4X3: + case D2D1_PROPERTY_TYPE_MATRIX_4X4: + case D2D1_PROPERTY_TYPE_MATRIX_5X4: + if (FAILED(hr = d2d_effect_parse_float_array(p->type, value, _vec))) { - WARN("Failed to parse vector value %s.\n", wine_dbgstr_w(value)); + WARN("Failed to parse float array %s for type %u.\n", + wine_dbgstr_w(value), p->type); return hr; } src = _vec; diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c index aa2e98aa22a..334e9f1adea 100644 --- a/dlls/d2d1/tests/d2d1.c +++ b/dlls/d2d1/tests/d2d1.c @@ -74,6 +74,30 @@ L"<?xml version='1.0'?> \ <Property name='DisplayName' type='string' value='Vec4 prop'/> \ <Property name='Default' type='vector4' value='(0.8,0.9,1.0,1.1)'/> \ </Property> \ + <Property name='Mat3x2Prop' type='matrix3x2' \ + value='(1.0,2.0,3.0,4.0,5.0,6.0)'> \ + <Property name='DisplayName' type='string' value='Mat3x2 prop'/> \ + <Property name='Default' type='matrix3x2' \ + value='(0.1,0.2,0.3,0.4,0.5,0.6)'/> \ + </Property> \ + <Property name='Mat4x3Prop' type='matrix4x3' \ + value='(1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0,9.0,10.0,11.0,12)'> \ + <Property name='DisplayName' type='string' value='Mat4x3 prop'/> \ + <Property name='Default' type='matrix4x3' \ + value='(0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1.0,1.1,1.2)'/> \ + </Property> \ + <Property name='Mat4x4Prop' type='matrix4x4' \ + value='(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16)'> \ + <Property name='DisplayName' type='string' value='Mat4x4 prop'/> \ + <Property name='Default' type='matrix4x4' \ + value='(16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1)'/> \ + </Property> \ + <Property name='Mat5x4Prop' type='matrix5x4' \ + value='(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20)'> \ + <Property name='DisplayName' type='string' value='Mat5x4 prop'/> \ + <Property name='Default' type='matrix5x4' \ + value='(20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1)'/>\ + </Property> \ </Effect> \ ";
@@ -11050,6 +11074,7 @@ static void test_effect_properties(BOOL d3d11) ID2D1Effect *effect; UINT32 count, data; WCHAR buffer[128]; + float mat[20]; INT32 _int32; CLSID clsid; BOOL cached; @@ -11199,6 +11224,55 @@ static void test_effect_properties(BOOL d3d11) ok(vec4[0] == 8.0f && vec4[1] == 9.0f && vec4[2] == 10.0f && vec4[3] == 11.0f, "Unexpected vector (%.8e,%.8e,%.8e,%.8e).\n", vec4[0], vec4[1], vec4[2], vec4[3]);
+ /* Matrix3x2 property. */ + index = ID2D1Effect_GetPropertyIndex(effect, L"Mat3x2Prop"); + hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer)); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + ok(!wcscmp(buffer, L"Mat3x2Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer)); + prop_type = ID2D1Effect_GetType(effect, index); + ok(prop_type == D2D1_PROPERTY_TYPE_MATRIX_3X2, "Unexpected type %u.\n", prop_type); + hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_MATRIX_3X2, (BYTE *)mat, 6 * sizeof(float)); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + ok(mat[0] == 1.0f && mat[1] == 2.0f && mat[2] == 3.0f && mat[3] == 4.0f && mat[4] == 5.0f && mat[5] == 6.0f, + "Unexpected matrix (%.8e,%.8e,%.8e,%.8e,%.8e,%.8e).\n", + mat[0], mat[1], mat[2], mat[3], mat[4], mat[5]); + + /* Matrix4x3 property. */ + index = ID2D1Effect_GetPropertyIndex(effect, L"Mat4x3Prop"); + hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer)); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + ok(!wcscmp(buffer, L"Mat4x3Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer)); + prop_type = ID2D1Effect_GetType(effect, index); + ok(prop_type == D2D1_PROPERTY_TYPE_MATRIX_4X3, "Unexpected type %u.\n", prop_type); + hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_MATRIX_4X3, (BYTE *)mat, 12 * sizeof(float)); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + for (i = 0; i < 12; ++i) + ok(mat[i] == 1.0f + i, "Unexpected matrix element %u.\n", i); + + /* Matrix4x4 property. */ + index = ID2D1Effect_GetPropertyIndex(effect, L"Mat4x4Prop"); + hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer)); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + ok(!wcscmp(buffer, L"Mat4x4Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer)); + prop_type = ID2D1Effect_GetType(effect, index); + ok(prop_type == D2D1_PROPERTY_TYPE_MATRIX_4X4, "Unexpected type %u.\n", prop_type); + hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_MATRIX_4X4, (BYTE *)mat, 16 * sizeof(float)); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + for (i = 0; i < 16; ++i) + ok(mat[i] == 1.0f + i, "Unexpected matrix element %u.\n", i); + + /* Matrix5x4 property. */ + index = ID2D1Effect_GetPropertyIndex(effect, L"Mat5x4Prop"); + hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer)); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + ok(!wcscmp(buffer, L"Mat5x4Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer)); + prop_type = ID2D1Effect_GetType(effect, index); + ok(prop_type == D2D1_PROPERTY_TYPE_MATRIX_5X4, "Unexpected type %u.\n", prop_type); + hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_MATRIX_5X4, (BYTE *)mat, 20 * sizeof(float)); + ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr); + for (i = 0; i < 20; ++i) + ok(mat[i] == 1.0f + i, "Unexpected matrix element %u.\n", i); + ID2D1Effect_Release(effect);
hr = ID2D1Factory1_UnregisterEffect(factory, &CLSID_TestEffect);