Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- v2: Add hlsl_fixme(). --- libs/vkd3d-shader/hlsl_sm4.c | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 26ff019c..d5ea5563 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1516,6 +1516,29 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, break; }
+ case HLSL_OP2_NEQUAL: + { + const struct hlsl_type *src_type = arg1->data_type; + + switch (src_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_BOOL: + case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2); + break; + + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between "%s".\n", debug_hlsl_type(ctx, src_type)); + break; + } + break; + } + default: hlsl_fixme(ctx, &expr->node.loc, "SM4 bool "%s" expression.\n", debug_hlsl_expr_op(expr->op)); break;