Hi,
Please write a test for this. This behavior differs from function to function unfortunately. Some functions do not set the value to NULL, and some apps depend on this.
I think dlls/d3d9/tests/shader.c is a good place to put this test.
-----Original Message-----
From: wine-patches-bounces@winehq.org [mailto:wine-patches- bounces@winehq.org] On Behalf Of Vincent Pelletier Sent: Monday, December 22, 2008 11:25 PM To: wine-patches Subject: d3d9: Set IDirect3DDevice9Impl_GetVertexShader return value to NULL on error
When IWineD3DDevice_GetVertexShader fails, set *ppShader to NULL.
This fixes "Black & White 2" here: it used to crash right when first level intro video ended, before seeing the level. With this patch I can play a bit (though there are some graphical glitches remaining, mouse it not so smooth...)
-- Vincent Pelletier