hiho
within the dlls/wined3d/device.c there is a define for the fake size of the graphic-card memory. with the given 64MB Richard Burns Rally[1] crashes on startup - once i put my real 256MB there it start and drawprim is the only remaining problem, the game has. IIRC there where a patch, that allowed editing the amount of gfx-ram to be configured via winecfg? until an easy way can be found, would it be better to apply this patch and state this fact in the error-messages wine produces?
[1] http://www.3dgamers.com/games/rburnsrally/downloads/