This check is essentially validating that the hardcoded state_table[] has reasonable values for the shader constant states. Use ARRAY_SIZE() to avoid warnings if the compiler chooses an unsigned integer to back enum SHADER_CONSTANT_TYPE.
Based on an idea by Henri Verbeet.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/d3dx9_36/effect.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 88168df1e1a..525b87340bf 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1469,11 +1469,7 @@ static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHAD D3DXVECTOR4 value; HRESULT ret;
- if (op < 0 || op > SCT_PSINT) - { - FIXME("Unknown op %u.\n", op); - return D3DERR_INVALIDCALL; - } + assert(op < ARRAY_SIZE(const_tbl)); element_count = param->bytes / const_tbl[op].elem_size; TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count); if (param->type != const_tbl[op].type)