"Zachary Goldberg" zgs@seas.upenn.edu writes:
I agree, and I'm of course not talking about reverting the entire tree. Vitaliy has mentioned a few specific patches though (mostly in d3d I think) which have caused some noise in the gaming realm.
If Vitaliy or anybody else think a patch must be reverted, they need to point out the exact patch, explain why it can't be fixed properly for 1.0, and what other bugs will be reintroduced by reverting it.
Reverting a patch is not a magical cure, and it can be just as risky as adding one, so it's not something we can do during code freeze without a detailed understanding of the consequences.