We do not want to apply legacy format swizzles for D3D10+.
Signed-off-by: Józef Kucia jkucia@codeweavers.com ---
WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR is slightly overloaded. We could rename WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR, but I could not find a very good name.
--- dlls/wined3d/utils.c | 77 ++++++++++++++++++++++++++++------------------------ 1 file changed, 42 insertions(+), 35 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index db27270ba8a0..f1988669ac1a 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3444,69 +3444,76 @@ static struct color_fixup_desc create_color_fixup_desc_from_string(const char *s
static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info) { + const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; struct wined3d_format *format; + BOOL use_legacy_fixups; unsigned int i;
static const struct { enum wined3d_format_id id; const char *fixup; + BOOL legacy; enum wined3d_gl_extension extension; } fixups[] = { - {WINED3DFMT_R16_FLOAT, "X11W", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R32_FLOAT, "X11W", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R16G16_UNORM, "XY1W", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R16G16_FLOAT, "XY1W", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R32G32_FLOAT, "XY1W", WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R16_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R32_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R16G16_UNORM, "XY1W", TRUE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R16G16_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R32G32_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
- {WINED3DFMT_R8G8_SNORM, "xy11", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R8G8_SNORM, "XY11", NV_TEXTURE_SHADER}, - {WINED3DFMT_R8G8_SNORM, "XY11", EXT_TEXTURE_SNORM}, + {WINED3DFMT_R8G8_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER}, + {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
- {WINED3DFMT_R16G16_SNORM, "xy11", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R16G16_SNORM, "XY11", NV_TEXTURE_SHADER}, - {WINED3DFMT_R16G16_SNORM, "XY11", EXT_TEXTURE_SNORM}, + {WINED3DFMT_R16G16_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER}, + {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
- {WINED3DFMT_R8G8B8A8_SNORM, "xyzw", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", NV_TEXTURE_SHADER}, - {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", EXT_TEXTURE_SNORM}, + {WINED3DFMT_R8G8B8A8_SNORM, "xyzw", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, NV_TEXTURE_SHADER}, + {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
- {WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", NV_TEXTURE_SHADER}, - {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", EXT_TEXTURE_SNORM}, + {WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER}, + {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
- {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", NV_TEXTURE_SHADER}, + {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
- {WINED3DFMT_ATI1N, "XXXX", EXT_TEXTURE_COMPRESSION_RGTC}, - {WINED3DFMT_ATI1N, "XXXX", ARB_TEXTURE_COMPRESSION_RGTC}, + {WINED3DFMT_ATI1N, "XXXX", FALSE, EXT_TEXTURE_COMPRESSION_RGTC}, + {WINED3DFMT_ATI1N, "XXXX", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
- {WINED3DFMT_ATI2N, "XW11", ATI_TEXTURE_COMPRESSION_3DC}, - {WINED3DFMT_ATI2N, "YX11", EXT_TEXTURE_COMPRESSION_RGTC}, - {WINED3DFMT_ATI2N, "YX11", ARB_TEXTURE_COMPRESSION_RGTC}, + {WINED3DFMT_ATI2N, "XW11", FALSE, ATI_TEXTURE_COMPRESSION_3DC}, + {WINED3DFMT_ATI2N, "YX11", FALSE, EXT_TEXTURE_COMPRESSION_RGTC}, + {WINED3DFMT_ATI2N, "YX11", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
- {WINED3DFMT_A8_UNORM, "000X", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_A8_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, + {WINED3DFMT_A8_UNORM, "000X", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_L8A8_UNORM, "XXXY", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_L8A8_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, + {WINED3DFMT_L8A8_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_L8A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_L4A4_UNORM, "XXXY", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_L4A4_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, + {WINED3DFMT_L4A4_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_L4A4_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_L16_UNORM, "XXX1", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_L16_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, + {WINED3DFMT_L16_UNORM, "XXX1", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_L16_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_INTZ, "XXXX", WINED3D_GL_EXT_NONE}, - {WINED3DFMT_INTZ, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, + {WINED3DFMT_INTZ, "XXXX", FALSE, WINED3D_GL_EXT_NONE}, + {WINED3DFMT_INTZ, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
- {WINED3DFMT_L8_UNORM, "XXX1", ARB_TEXTURE_RG}, + {WINED3DFMT_L8_UNORM, "XXX1", FALSE, ARB_TEXTURE_RG}, };
+ use_legacy_fixups = d3d_info->wined3d_creation_flags & WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR; for (i = 0; i < ARRAY_SIZE(fixups); ++i) { + if (fixups[i].legacy && !use_legacy_fixups) + continue; + if (!gl_info->supported[fixups[i].extension]) continue;