On 07.07.2005 01:40, Kevin Koltzau wrote:
StrechDIBits is at fault, you´ll notice if you call that with the original size of the bitmap (hence not stretching) it works as expected
Hm, isn't that the case already here? LoadImage() is called without a specific size, so the actual size of the bitmap should be used and no stretching be done?
-f.r.