On 25 April 2013 23:55, Matteo Bruni matteo.mystral@gmail.com wrote:
2013/4/25 Henri Verbeet hverbeet@gmail.com:
Seems ok, though a small comment explaining the issue this patch fixes probably wouldn't hurt.
A comment in the commit message or in the code?
The code. For example above the "glReadBuffer(GL_NONE);".