Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- The immediate reason for this patch is to avoid returning a broken shader in test_reflection() in Wine's d3dcompiler:hlsl_d3d11 tests.
libs/vkd3d-shader/hlsl_sm4.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 94765f9e..9b6fa371 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -2067,7 +2067,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer * { if (instr->data_type->type == HLSL_CLASS_MATRIX) { - FIXME("Matrix operations need to be lowered.\n"); + hlsl_fixme(ctx, &instr->loc, "Matrix operations need to be lowered."); break; } else if (instr->data_type->type == HLSL_CLASS_OBJECT)