On Mon, Mar 2, 2020 at 5:56 AM Zebediah Figura z.figura12@gmail.com wrote:
diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c index 062ef0a84a9..f1ce5dc5bca 100644 --- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c +++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c @@ -730,7 +730,7 @@ static void test_fail(void) compiled = errors = NULL; hr = ppD3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", targets[j], 0, 0, &compiled, &errors); todo_wine ok(hr == E_FAIL, "Test %u, target %s, got unexpected hr %#x.\n", i, targets[j], hr);
todo_wine_if (i == 1 || i >= 8) ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]);
todo_wine_if (i == 1 || i >= 7) ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]);
Idea for another patch: maybe add a comment here in tests[] every 5 shaders or so to make it easier figuring out which test is which.