On Tue, Sep 20, 2005 at 10:56:41PM +0200, Stefan Dösinger wrote:
That's exactly the problem I have! I expect it to occur too when Empire Earth finally runs. Can you send me your hack? I'd like to try it with D3D7.
If the game is well behaved, this optimisation should already be present in the D3D7 code (i.e. if the surface is locked 'write only', do not bother to read the buffer from the card).
Alas most games are not well behaved and always lock in R/W mode :-)
Lionel