Signed-off-by: Pablo Martin pmart-wine@riseup.net --- dlls/d3d11/device.c | 47 +++++++++++++++++------------------------------ 1 file changed, 17 insertions(+), 30 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index a35b82fe3d..0fdbb3c366 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -3890,26 +3890,33 @@ static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
/* ID3D10Device methods */
-static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface, - UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) +static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface, + enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { struct d3d_device *device = impl_from_ID3D10Device(iface); unsigned int i;
- TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", - iface, start_slot, buffer_count, buffers); - wined3d_mutex_lock(); for (i = 0; i < buffer_count; ++i) { struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
- wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i, + wined3d_device_set_constant_buffer(device->wined3d_device, type, start_slot + i, buffer ? buffer->wined3d_buffer : NULL); } wined3d_mutex_unlock(); }
+static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface, + UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) +{ + TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", + iface, start_slot, buffer_count, buffers); + + d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, + buffer_count, buffers); +} + static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) { @@ -4006,21 +4013,11 @@ static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT verte static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { - struct d3d_device *device = impl_from_ID3D10Device(iface); - unsigned int i; - TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock(); - for (i = 0; i < buffer_count; ++i) - { - struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); - - wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i, - buffer ? buffer->wined3d_buffer : NULL); - } - wined3d_mutex_unlock(); + d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, + buffer_count, buffers); }
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface, @@ -4110,21 +4107,11 @@ static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface, static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { - struct d3d_device *device = impl_from_ID3D10Device(iface); - unsigned int i; - TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers);
- wined3d_mutex_lock(); - for (i = 0; i < buffer_count; ++i) - { - struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); - - wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i, - buffer ? buffer->wined3d_buffer : NULL); - } - wined3d_mutex_unlock(); + d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, + buffer_count, buffers); }
static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)