On 10.03.2020 14:04, Gabriel Ivăncescu wrote:
}
- else if(bytecode->named_item) {
frame->this_obj = (bytecode->named_item->flags & SCRIPTITEM_CODEONLY)
? to_disp(bytecode->named_item->script_obj) : bytecode->named_item->disp;
IDispatch_AddRef(frame->this_obj);
- }
Is there any reason you're doing this here instead of interp_this?
Thanks,
Jacek