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Am 2015-02-10 um 22:05 schrieb Henri Verbeet:
What's a bit awkward about this is that if the pitch isn't a
multiple of the pixel byte width it's still not going to work. But
I guess this is the best we can do.
Does this ever happen? D3D9 doesn't allow specifying a manual pitch,
and ddraw has at most 4 byte pixels and enforces a pitch alignment of
4 according to our tests.
Technically 24-bit RGB8 can have a misaligned pitch, but that isn't
supported anywhere.
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