Hi,
Thanks for the device.c. GTA3 still crashes in a fatal exception when starting a level ;(. But this time it produces an other error than before :) :
fixme:d3d:IDirect3D8Impl_CheckDeviceFormat (0x402a5380)->(Adptr:0, DevType:(1,D3DDEVTYPE_HAL), AdptFmt:(23,D3DFMT_R5G6B5), Use:(0,none), ResTyp:(3,D3DRTYPE_TEXTURE), CheckFmt:(41,D3DFMT_P8)) fixme:d3d:IDirect3DDevice8Impl_SetPaletteEntries (0x402e5e70) : setting p[41] <= RGBA(00,00,00,ff) fixme:dialog:MSGBOX_OnInit task modal msgbox ! Not modal yet. wine: Unhandled exception, starting debugger...
At the ingame menu it produces this fixme:
fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette
>>>>>>>>>>> 500 from glColorTableEXT @ device.c / 4437
fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette (0x402e5e60) : Setting to (48) fixme:d3d:IDirect3DDevice8Impl_SetCurrentTexturePalette
>>>>>>>>>>> 500 from glColorTableEXT @ device.c / 4437
The menu textures still don't look nice but it is much better than before :). If you want a screenshot, just ask.
--------------------------------------------- erwin wolff erwinwolffnl@microformatica.com