Hi, this patch caused big performance regression in some D3D games (Flatout 2, Tomb Raider: Legend, HalfLife 2: Episode One).
Mirek Slugen
Stefan Dösinger napsal(a):
This time with a FIXME for unsupported filtering options. If we implement them, it should be done in Blt and private blitting flags used.
From 95f4217d366770b9b05214ae68274ce4ab4b9fb6 Mon Sep 17 00:00:00 2001 From: Stefan Doesinger stefan@codeweavers.com Date: Thu, 11 Jan 2007 22:39:03 +0100 Subject: [PATCH] D3D9: Implement IDirect3DDevice9::StretchRect
dlls/d3d9/device.c | 10 +++++++--- dlls/d3d9/directx.c | 3 +++ dlls/wined3d/device.c | 9 --------- include/wine/wined3d_interface.h | 2 -- 4 files changed, 10 insertions(+), 14 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index aa788af..4c27853 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -356,9 +356,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE }
static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- TRACE("(%p) Relay\n" , This);
- return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
- IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
- TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
- if(Filter != D3DTEXF_NONE) ERR("Texture filters not supported yet\n");
- return IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL);
}
static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c index f360b4e..57062b2 100644 --- a/dlls/d3d9/directx.c +++ b/dlls/d3d9/directx.c @@ -170,6 +170,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapt D3D9CAPSTOWINECAPS(pCaps, pWineCaps) hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); HeapFree(GetProcessHeap(), 0, pWineCaps);
- /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
- pCaps->Caps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; TRACE("(%p) returning %p\n", This, pCaps); return hrc;
} diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 7b81f0e..5f964fb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4930,14 +4930,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture (IWineD3DDevice *iface, I return hr; }
-static HRESULT WINAPI IWineD3DDeviceImpl_StretchRect(IWineD3DDevice *iface, IWineD3DSurface *pSourceSurface,
CONST RECT* pSourceRect, IWineD3DSurface *pDestinationSurface,
CONST RECT* pDestRect, WINED3DTEXTUREFILTERTYPE Filter) {
- IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- TRACE("(%p) : stub\n", This);
- return WINED3D_OK;
-} static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderTargetData(IWineD3DDevice *iface, IWineD3DSurface *pRenderTarget, IWineD3DSurface *pSurface) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; /** TODO: remove remove casts to IWineD3DSurfaceImpl * @@ -6776,7 +6768,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl = IWineD3DDeviceImpl_ColorFill, IWineD3DDeviceImpl_UpdateTexture, IWineD3DDeviceImpl_UpdateSurface,
- IWineD3DDeviceImpl_StretchRect, IWineD3DDeviceImpl_GetRenderTargetData, IWineD3DDeviceImpl_GetFrontBufferData, /*** object tracking ***/
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h index 8a685f0..4a24636 100644 --- a/include/wine/wined3d_interface.h +++ b/include/wine/wined3d_interface.h @@ -469,7 +469,6 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase) STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE; STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE; STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
- STDMETHOD(StretchRect)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST RECT* pDestRect, WINED3DTEXTUREFILTERTYPE Filter) PURE; STDMETHOD(GetRenderTargetData)(THIS_ struct IWineD3DSurface* pRenderTarget, struct IWineD3DSurface* pSurface) PURE; STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE; /*** object tracking ***/
@@ -608,7 +607,6 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase) #define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) #define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) #define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) -#define IWineD3DDevice_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) #define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) #define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) #define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)