The idea is to get rid of the WINED3DFMT_FLAG_DEPTH and WINED3DFMT_FLAG_STENCIL format flags, and instead introduce a flag similar to WINED3DFMT_FLAG_RENDERTARGET that indicates whether the format can be used with WINED3D_BIND_DEPTH_STENCIL.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/arb_program_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index e6daa88afd5..4724e5c959c 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7722,7 +7722,7 @@ static BOOL arbfp_blit_supported(enum wined3d_blit_op blit_op, const struct wine
if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id) { - if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + if (dst_format->depth_size || dst_format->stencil_size) blit_op = WINED3D_BLIT_OP_DEPTH_BLIT; else blit_op = WINED3D_BLIT_OP_COLOR_BLIT;