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Am 2014-05-02 19:34, schrieb Albert Szilvasy:
There are lots of other errors. It looks like nobody has tried to
build against the windows sdk headers for some time. I could try to
fix it but if this isn't the way people work then it will get
broken again and again. I'd rather stay on the beaten path than
bushwhack on some old overgrown trail.
I am building the d3d tests and libraries with Visual Studio 2013. I
sent a number of patches to fix them, but I am sure many more remain
outside the d3d code. I'm also using Wine's headers because I am
building parts of the implementation as well.
I am using Microsoft's import libraries where possible. This currently
fails for d3d8 (because it doesn't exist any longer) and d3dcompiler
(because D3DDisassemble is a private export).
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