On Sun, Mar 26, 2017 at 04:31:55PM +0800, Jactry Zeng wrote:
- res = ICreateDevEnum_CreateClassEnumerator(create_devenum, &CLSID_LegacyAmFilterCategory, &enum_moniker0, 0);
- ok(SUCCEEDED(res), "Cannot create enum moniker (res = %x)\n", res);
- res = ICreateDevEnum_CreateClassEnumerator(create_devenum, &CLSID_LegacyAmFilterCategory, &enum_moniker1, 0);
- ok(SUCCEEDED(res), "Cannot create enum moniker (res = %x)\n", res);
- if (!res)
- {
if (!IEnumMoniker_Next(enum_moniker0, 1, &moniker0, NULL) && !IEnumMoniker_Next(enum_moniker1, 1, &moniker1, NULL))
{
res = IMoniker_IsEqual(moniker0, moniker1);
ok(!res, "IMoniker_IsEqual should failed (res = %x)\n", res);
res = IMoniker_IsEqual(moniker1, moniker0);
ok(!res, "IMoniker_IsEqual should failed (res = %x)\n", res);
IMoniker_Release(moniker0);
IMoniker_Release(moniker1);
}
These patches look fine to me except the ok() message is wrong on these two.
Also, I think it's easier to read code that explicitly compares against S_OK or uses SUCCEEDED() instead of using !.
Andrew