Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
Il 07/06/22 23:29, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
v5: New patch.
tests/shader_runner.c | 57 ++++++++++++++- tests/shader_runner.h | 6 +- tests/shader_runner_d3d11.c | 70 +++++++++--------- tests/shader_runner_d3d12.c | 86 ++++++++++++++++------ tests/shader_runner_d3d9.c | 69 +++++++++--------- tests/shader_runner_vulkan.c | 133 ++++++++++++++++++++--------------- 6 files changed, 270 insertions(+), 151 deletions(-)
diff --git a/tests/shader_runner.c b/tests/shader_runner.c index 83f804ad3..f367027f7 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -317,7 +317,27 @@ void init_resource(struct resource *resource, const struct resource_params *para { resource->type = params->type; resource->slot = params->slot;
- resource->format = params->format; resource->size = params->data_size;
- resource->texel_size = params->texel_size;
- resource->width = params->width;
- resource->height = params->height;
+}
+static struct resource *get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot) +{
struct resource *resource;
size_t i;
for (i = 0; i < runner->resource_count; ++i)
{
resource = runner->resources[i];
if (resource->type == type && resource->slot == slot)
return resource;
}
return NULL; }
static void set_resource(struct shader_runner *runner, struct resource *resource)
@@ -373,6 +393,20 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) "{\n" "}";
if (!get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0))
{
memset(¶ms, 0, sizeof(params));
params.slot = 0;
params.type = RESOURCE_TYPE_RENDER_TARGET;
params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
params.data_type = TEXTURE_DATA_FLOAT;
params.texel_size = 16;
params.width = RENDER_TARGET_WIDTH;
params.height = RENDER_TARGET_HEIGHT;
set_resource(runner, runner->ops->create_resource(runner, ¶ms));
}
vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity, 1, sizeof(*runner->input_elements)); element = &runner->input_elements[0];
@@ -399,9 +433,24 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) else if (match_string(line, "draw", &line)) { D3D_PRIMITIVE_TOPOLOGY topology;
struct resource_params params; unsigned int vertex_count; char *rest;
if (!get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0))
{
memset(¶ms, 0, sizeof(params));
params.slot = 0;
params.type = RESOURCE_TYPE_RENDER_TARGET;
params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
params.data_type = TEXTURE_DATA_FLOAT;
params.texel_size = 16;
params.width = RENDER_TARGET_WIDTH;
params.height = RENDER_TARGET_HEIGHT;
set_resource(runner, runner->ops->create_resource(runner, ¶ms));
}
if (match_string(line, "triangle list", &line)) topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; else if (match_string(line, "triangle strip", &line))
@@ -419,15 +468,19 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) { unsigned int left, top, right, bottom, ulps; struct resource_readback *rb;
struct resource *resource; int ret, len; RECT rect; if (runner->last_render_failed) return;
resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
rb = runner->ops->get_resource_readback(runner, resource);
if (match_string(line, "all", &line)) {
set_rect(&rect, 0, 0, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT);
set_rect(&rect, 0, 0, resource->width, resource->height); } else if (sscanf(line, "( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4) {
@@ -444,8 +497,6 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) fatal_error("Malformed probe arguments '%s'.\n", line); }
rb = runner->ops->get_rt_readback(runner);
if (match_string(line, "rgba", &line)) { struct vec4 v;
diff --git a/tests/shader_runner.h b/tests/shader_runner.h index 60f894583..19a48ee85 100644 --- a/tests/shader_runner.h +++ b/tests/shader_runner.h @@ -53,6 +53,7 @@ struct sampler
enum resource_type {
- RESOURCE_TYPE_RENDER_TARGET, RESOURCE_TYPE_TEXTURE, RESOURCE_TYPE_UAV, RESOURCE_TYPE_VERTEX_BUFFER,
@@ -76,7 +77,10 @@ struct resource unsigned int slot; enum resource_type type;
DXGI_FORMAT format; unsigned int size;
unsigned int texel_size;
unsigned int width, height; };
struct input_element
@@ -124,7 +128,7 @@ struct shader_runner_ops struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params); void (*destroy_resource)(struct shader_runner *runner, struct resource *resource); bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
- struct resource_readback *(*get_rt_readback)(struct shader_runner *runner);
- struct resource_readback *(*get_resource_readback)(struct shader_runner *runner, struct resource *resource); void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb); };
diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c index b80a8b65f..8999622d3 100644 --- a/tests/shader_runner_d3d11.c +++ b/tests/shader_runner_d3d11.c @@ -43,6 +43,8 @@ struct d3d11_resource struct resource r;
ID3D11Resource *resource;
- ID3D11Texture2D *texture;
- ID3D11RenderTargetView *rtv; ID3D11ShaderResourceView *srv; ID3D11UnorderedAccessView *uav; };
@@ -59,8 +61,6 @@ struct d3d11_shader_runner ID3D11Device *device; HWND window; IDXGISwapChain *swapchain;
- ID3D11Texture2D *rt;
- ID3D11RenderTargetView *rtv; ID3D11DeviceContext *immediate_context; };
@@ -276,20 +276,8 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window)
static BOOL init_test_context(struct d3d11_shader_runner *runner) {
const D3D11_TEXTURE2D_DESC texture_desc =
{
.Width = RENDER_TARGET_WIDTH,
.Height = RENDER_TARGET_HEIGHT,
.MipLevels = 1,
.ArraySize = 1,
.Format = DXGI_FORMAT_R32G32B32A32_FLOAT,
.SampleDesc.Count = 1,
.Usage = D3D11_USAGE_DEFAULT,
.BindFlags = D3D11_BIND_RENDER_TARGET,
}; unsigned int rt_width, rt_height; D3D11_VIEWPORT vp;
HRESULT hr; RECT rect;
memset(runner, 0, sizeof(*runner));
@@ -308,16 +296,8 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner) 0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL); runner->swapchain = create_swapchain(runner->device, runner->window);
hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, &runner->rt);
ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(runner->device, (ID3D11Resource *)runner->rt, NULL, &runner->rtv);
ok(hr == S_OK, "Failed to create rendertarget view, hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(runner->device, &runner->immediate_context);
ID3D11DeviceContext_OMSetRenderTargets(runner->immediate_context, 1, &runner->rtv, NULL);
vp.TopLeftX = 0.0f; vp.TopLeftY = 0.0f; vp.Width = rt_width;
@@ -334,8 +314,6 @@ static void destroy_test_context(struct d3d11_shader_runner *runner) ULONG ref;
ID3D11DeviceContext_Release(runner->immediate_context);
- ID3D11RenderTargetView_Release(runner->rtv);
- ID3D11Texture2D_Release(runner->rt); IDXGISwapChain_Release(runner->swapchain); DestroyWindow(runner->window);
@@ -379,6 +357,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
switch (params->type) {
case RESOURCE_TYPE_RENDER_TARGET: case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: {
@@ -393,17 +372,29 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co desc.Usage = D3D11_USAGE_DEFAULT; if (params->type == RESOURCE_TYPE_UAV) desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
desc.BindFlags = D3D11_BIND_RENDER_TARGET; else desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
resource_data.pSysMem = params->data;
resource_data.SysMemPitch = params->width * params->texel_size;
resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, (ID3D11Texture2D **)&resource->resource);
if (params->data)
{
resource_data.pSysMem = params->data;
resource_data.SysMemPitch = params->width * params->texel_size;
resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, &resource->texture);
}
else
{
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &resource->texture);
} ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
resource->resource = (ID3D11Resource *)resource->texture; if (params->type == RESOURCE_TYPE_UAV) hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav);
else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
hr = ID3D11Device_CreateRenderTargetView(device, resource->resource, NULL, &resource->rtv); else hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv); ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
@@ -424,6 +415,8 @@ static void d3d11_runner_destroy_resource(struct shader_runner *r, struct resour struct d3d11_resource *resource = d3d11_resource(res);
ID3D11Resource_Release(resource->resource);
- if (resource->rtv)
ID3D11RenderTargetView_Release(resource->rtv); if (resource->srv) ID3D11ShaderResourceView_Release(resource->srv); if (resource->uav)
@@ -435,11 +428,13 @@ static bool d3d11_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count) { ID3D11UnorderedAccessView *uavs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0};
- ID3D11RenderTargetView *rtvs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0}; struct d3d11_shader_runner *runner = d3d11_shader_runner(r); ID3D11DeviceContext *context = runner->immediate_context; unsigned int min_uav_slot = ARRAY_SIZE(uavs); ID3D11Device *device = runner->device; ID3D10Blob *vs_code, *ps_code;
- unsigned int rtv_count = 0; ID3D11Buffer *cb = NULL; ID3D11VertexShader *vs; ID3D11PixelShader *ps;
@@ -478,6 +473,11 @@ static bool d3d11_runner_draw(struct shader_runner *r,
switch (resource->r.type) {
case RESOURCE_TYPE_RENDER_TARGET:
rtvs[resource->r.slot] = resource->rtv;
rtv_count = max(rtv_count, resource->r.slot + 1);
break;
case RESOURCE_TYPE_TEXTURE: ID3D11DeviceContext_PSSetShaderResources(context, resource->r.slot, 1, &resource->srv); break;
@@ -494,8 +494,7 @@ static bool d3d11_runner_draw(struct shader_runner *r, } }
- ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context,
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, NULL, NULL,
ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, rtv_count, rtvs, NULL, min_uav_slot, ARRAY_SIZE(uavs) - min_uav_slot, &uavs[min_uav_slot], NULL);
for (i = 0; i < runner->r.sampler_count; ++i)
@@ -565,15 +564,16 @@ struct d3d11_resource_readback ID3D11Resource *resource; };
-static struct resource_readback *d3d11_runner_get_rt_readback(struct shader_runner *r) +static struct resource_readback *d3d11_runner_get_resource_readback(struct shader_runner *r, struct resource *res) { struct d3d11_shader_runner *runner = d3d11_shader_runner(r); struct d3d11_resource_readback *rb = malloc(sizeof(*rb));
- struct d3d11_resource *resource = d3d11_resource(res); D3D11_TEXTURE2D_DESC texture_desc; D3D11_MAPPED_SUBRESOURCE map_desc; HRESULT hr;
- ID3D11Texture2D_GetDesc(runner->rt, &texture_desc);
- ID3D11Texture2D_GetDesc(resource->texture, &texture_desc); texture_desc.Usage = D3D11_USAGE_STAGING; texture_desc.BindFlags = 0; texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
@@ -581,7 +581,7 @@ static struct resource_readback *d3d11_runner_get_rt_readback(struct shader_runn hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource); ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
- ID3D11DeviceContext_CopyResource(runner->immediate_context, rb->resource, (ID3D11Resource *)runner->rt);
- ID3D11DeviceContext_CopyResource(runner->immediate_context, rb->resource, resource->resource); hr = ID3D11DeviceContext_Map(runner->immediate_context, rb->resource, 0, D3D11_MAP_READ, 0, &map_desc); ok(hr == S_OK, "Failed to map texture, hr %#lx.\n", hr);
@@ -608,7 +608,7 @@ static const struct shader_runner_ops d3d11_runner_ops = .create_resource = d3d11_runner_create_resource, .destroy_resource = d3d11_runner_destroy_resource, .draw = d3d11_runner_draw,
- .get_rt_readback = d3d11_runner_get_rt_readback,
- .get_resource_readback = d3d11_runner_get_resource_readback, .release_readback = d3d11_runner_release_readback, };
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index f97e7bde9..b916de3c2 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -44,7 +44,7 @@ struct d3d12_shader_runner
struct test_context test_context;
- ID3D12DescriptorHeap *heap;
ID3D12DescriptorHeap *heap, *rtv_heap; };
static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
@@ -94,6 +94,20 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
switch (params->type) {
case RESOURCE_TYPE_RENDER_TARGET:
if (!runner->rtv_heap)
runner->rtv_heap = create_cpu_descriptor_heap(device,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV, MAX_RESOURCE_DESCRIPTORS);
if (params->slot >= D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT)
fatal_error("RTV slot %u is too high.\n", params->slot);
resource->resource = create_default_texture(device, params->width, params->height,
params->format, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12Device_CreateRenderTargetView(device, resource->resource,
NULL, get_cpu_rtv_handle(test_context, runner->rtv_heap, resource->r.slot));
break;
case RESOURCE_TYPE_TEXTURE: if (!runner->heap) runner->heap = create_gpu_descriptor_heap(device,
@@ -157,18 +171,19 @@ static bool d3d12_runner_draw(struct shader_runner *r, struct d3d12_shader_runner *runner = d3d12_shader_runner(r); struct test_context *test_context = &runner->test_context;
- D3D12_CPU_DESCRIPTOR_HANDLE rtvs[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0}; ID3D12GraphicsCommandList *command_list = test_context->list; D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
- D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = {0}; D3D12_ROOT_PARAMETER root_params[3], *root_param; ID3D12CommandQueue *queue = test_context->queue; D3D12_INPUT_ELEMENT_DESC *input_element_descs; D3D12_STATIC_SAMPLER_DESC static_samplers[1]; ID3D12Device *device = test_context->device;
- D3D12_INPUT_LAYOUT_DESC input_layout; static const float clear_color[4];
- unsigned int uniform_index = 0; ID3D10Blob *vs_code, *ps_code;
- D3D12_SHADER_BYTECODE vs, ps;
- unsigned int uniform_index;
- unsigned int rtv_count = 0; ID3D12PipelineState *pso; HRESULT hr; size_t i;
@@ -192,6 +207,16 @@ static bool d3d12_runner_draw(struct shader_runner *r, root_signature_desc.pStaticSamplers = static_samplers; root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
- pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code);
- pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code);
- pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code);
- pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code);
- pso_desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
- pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
- pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- pso_desc.SampleDesc.Count = 1;
- pso_desc.SampleMask = ~(UINT)0;
if (runner->r.uniform_count) { uniform_index = root_signature_desc.NumParameters++;
@@ -231,6 +256,12 @@ static bool d3d12_runner_draw(struct shader_runner *r, range->OffsetInDescriptorsFromTableStart = 0; break;
case RESOURCE_TYPE_RENDER_TARGET:
pso_desc.RTVFormats[resource->r.slot] = resource->r.format;
pso_desc.NumRenderTargets = max(pso_desc.NumRenderTargets, resource->r.slot + 1);
pso_desc.BlendState.RenderTarget[resource->r.slot].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
break;
case RESOURCE_TYPE_VERTEX_BUFFER: break; }
@@ -258,6 +289,8 @@ static bool d3d12_runner_draw(struct shader_runner *r, hr = create_root_signature(device, &root_signature_desc, &test_context->root_signature); ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
- pso_desc.pRootSignature = test_context->root_signature;
input_element_descs = calloc(runner->r.input_element_count, sizeof(*input_element_descs)); for (i = 0; i < runner->r.input_element_count; ++i) {
@@ -272,15 +305,12 @@ static bool d3d12_runner_draw(struct shader_runner *r, desc->InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA; }
- input_layout.pInputElementDescs = input_element_descs;
- input_layout.NumElements = runner->r.input_element_count;
- pso_desc.InputLayout.pInputElementDescs = input_element_descs;
- pso_desc.InputLayout.NumElements = runner->r.input_element_count;
- vs.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code);
- vs.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code);
- ps.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code);
- ps.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code);
- pso = create_pipeline_state(device, test_context->root_signature,
test_context->render_target_desc.Format, &vs, &ps, &input_layout);
- hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&pso);
- ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); ID3D10Blob_Release(vs_code); ID3D10Blob_Release(ps_code); free(input_element_descs);
@@ -299,6 +329,13 @@ static bool d3d12_runner_draw(struct shader_runner *r,
switch (resource->r.type) {
case RESOURCE_TYPE_RENDER_TARGET:
rtvs[resource->r.slot] = get_cpu_rtv_handle(test_context, runner->rtv_heap, resource->r.slot);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list,
rtvs[resource->r.slot], clear_color, 0, NULL);
rtv_count = max(rtv_count, resource->r.slot + 1);
break;
case RESOURCE_TYPE_TEXTURE: ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index, get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
@@ -320,11 +357,11 @@ static bool d3d12_runner_draw(struct shader_runner *r, } }
- ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &test_context->rtv, false, NULL);
- ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, rtv_count, rtvs, false, NULL);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &test_context->scissor_rect); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &test_context->viewport); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, primitive_topology);
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, test_context->rtv, clear_color, 0, NULL); ID3D12GraphicsCommandList_SetPipelineState(command_list, pso); ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, 1, 0, 0);
@@ -338,16 +375,22 @@ static bool d3d12_runner_draw(struct shader_runner *r, return true; }
-static struct resource_readback *d3d12_runner_get_rt_readback(struct shader_runner *r) +static struct resource_readback *d3d12_runner_get_resource_readback(struct shader_runner *r, struct resource *res) { struct d3d12_shader_runner *runner = d3d12_shader_runner(r); struct test_context *test_context = &runner->test_context; struct d3d12_resource_readback *rb = malloc(sizeof(*rb));
- struct d3d12_resource *resource = d3d12_resource(res);
- transition_resource_state(test_context->list, test_context->render_target,
- assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
- transition_resource_state(test_context->list, resource->resource, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
- get_texture_readback_with_command_list(test_context->render_target, 0, rb,
get_texture_readback_with_command_list(resource->resource, 0, rb, test_context->queue, test_context->list);
reset_command_list(test_context->list, test_context->allocator);
transition_resource_state(test_context->list, resource->resource,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); return &rb->rb;
}
@@ -355,13 +398,8 @@ static struct resource_readback *d3d12_runner_get_rt_readback(struct shader_runn static void d3d12_runner_release_readback(struct shader_runner *r, struct resource_readback *rb) { struct d3d12_resource_readback *d3d12_rb = CONTAINING_RECORD(rb, struct d3d12_resource_readback, rb);
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
struct test_context *test_context = &runner->test_context;
release_resource_readback(d3d12_rb);
reset_command_list(test_context->list, test_context->allocator);
transition_resource_state(test_context->list, test_context->render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); free(d3d12_rb);
}
@@ -370,7 +408,7 @@ static const struct shader_runner_ops d3d12_runner_ops = .create_resource = d3d12_runner_create_resource, .destroy_resource = d3d12_runner_destroy_resource, .draw = d3d12_runner_draw,
- .get_rt_readback = d3d12_runner_get_rt_readback,
- .get_resource_readback = d3d12_runner_get_resource_readback, .release_readback = d3d12_runner_release_readback, };
@@ -394,5 +432,7 @@ void run_shader_tests_d3d12(int argc, char **argv)
if (runner.heap) ID3D12DescriptorHeap_Release(runner.heap);
- if (runner.rtv_heap)
}ID3D12DescriptorHeap_Release(runner.rtv_heap); destroy_test_context(&runner.test_context);
diff --git a/tests/shader_runner_d3d9.c b/tests/shader_runner_d3d9.c index 417d68750..583b7ca73 100644 --- a/tests/shader_runner_d3d9.c +++ b/tests/shader_runner_d3d9.c @@ -29,6 +29,7 @@ struct d3d9_resource { struct resource r;
- IDirect3DSurface9 *surface; IDirect3DTexture9 *texture; IDirect3DVertexBuffer9 *vb; };
@@ -43,7 +44,6 @@ struct d3d9_shader_runner struct shader_runner r;
IDirect3DDevice9 *device;
- IDirect3DSurface9 *rt; HWND window; };
@@ -151,18 +151,6 @@ static bool init_test_context(struct d3d9_shader_runner *runner) return false; }
- if (FAILED(hr = IDirect3DDevice9_CreateRenderTarget(runner->device, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT,
D3DFMT_A32B32G32R32F, D3DMULTISAMPLE_NONE, 0, FALSE, &runner->rt, NULL)))
- {
skip("Failed to create an A32B32G32R32F surface, hr %#lx.\n", hr);
IDirect3DDevice9_Release(runner->device);
DestroyWindow(runner->window);
return false;
- }
- ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
- hr = IDirect3DDevice9_SetRenderTarget(runner->device, 0, runner->rt);
- ok(hr == D3D_OK, "Failed to set render target, hr %#lx.\n", hr);
}return true;
@@ -170,7 +158,6 @@ static void destroy_test_context(struct d3d9_shader_runner *runner) { ULONG ref;
- IDirect3DSurface9_Release(runner->rt); ref = IDirect3DDevice9_Release(runner->device); ok(!ref, "Device has %lu references left.\n", ref); DestroyWindow(runner->window);
@@ -224,24 +211,30 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con resource = calloc(1, sizeof(*resource)); init_resource(&resource->r, params);
- switch (params->format)
- {
case DXGI_FORMAT_R32G32B32A32_FLOAT:
format = D3DFMT_A32B32G32R32F;
break;
case DXGI_FORMAT_R32_FLOAT:
format = D3DFMT_R32F;
break;
default:
format = D3DFMT_UNKNOWN;
break;
- }
switch (params->type) {
case RESOURCE_TYPE_RENDER_TARGET:
hr = IDirect3DDevice9_CreateRenderTarget(device, params->width, params->height,
format, D3DMULTISAMPLE_NONE, 0, FALSE, &resource->surface, NULL);
ok(hr == D3D_OK, "Failed to create render target, hr %#lx.\n", hr);
break;
case RESOURCE_TYPE_TEXTURE:
switch (params->format)
{
case DXGI_FORMAT_R32G32B32A32_FLOAT:
format = D3DFMT_A32B32G32R32F;
break;
case DXGI_FORMAT_R32_FLOAT:
format = D3DFMT_R32F;
break;
default:
format = D3DFMT_UNKNOWN;
break;
}
hr = IDirect3DDevice9_CreateTexture(device, params->width, params->height, 1, D3DUSAGE_DYNAMIC, format, D3DPOOL_DEFAULT, &resource->texture, NULL); ok(hr == D3D_OK, "Failed to create texture, hr %#lx.\n", hr);
@@ -279,6 +272,8 @@ static void d3d9_runner_destroy_resource(struct shader_runner *r, struct resourc { struct d3d9_resource *resource = d3d9_resource(res);
- if (resource->surface)
IDirect3DSurface9_Release(resource->surface); if (resource->texture) IDirect3DTexture9_Release(resource->texture); if (resource->vb)
@@ -363,6 +358,11 @@ static bool d3d9_runner_draw(struct shader_runner *r,
switch (resource->r.type) {
case RESOURCE_TYPE_RENDER_TARGET:
hr = IDirect3DDevice9_SetRenderTarget(device, resource->r.slot, resource->surface);
ok(hr == D3D_OK, "Failed to set render target, hr %#lx.\n", hr);
break;
case RESOURCE_TYPE_TEXTURE: hr = IDirect3DDevice9_SetTexture(device, resource->r.slot, (IDirect3DBaseTexture9 *)resource->texture); ok(hr == D3D_OK, "Failed to set texture, hr %#lx.\n", hr);
@@ -461,21 +461,24 @@ struct d3d9_resource_readback IDirect3DSurface9 *surface; };
-static struct resource_readback *d3d9_runner_get_rt_readback(struct shader_runner *r) +static struct resource_readback *d3d9_runner_get_resource_readback(struct shader_runner *r, struct resource *res) { struct d3d9_shader_runner *runner = d3d9_shader_runner(r); struct d3d9_resource_readback *rb = malloc(sizeof(*rb));
- struct d3d9_resource *resource = d3d9_resource(res); D3DLOCKED_RECT map_desc; D3DSURFACE_DESC desc; HRESULT hr;
- hr = IDirect3DSurface9_GetDesc(runner->rt, &desc);
- assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
- hr = IDirect3DSurface9_GetDesc(resource->surface, &desc); ok(hr == D3D_OK, "Failed to get surface desc, hr %#lx.\n", hr); hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(runner->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &rb->surface, NULL); ok(hr == D3D_OK, "Failed to create surface, hr %#lx.\n", hr);
- hr = IDirect3DDevice9Ex_GetRenderTargetData(runner->device, runner->rt, rb->surface);
hr = IDirect3DDevice9Ex_GetRenderTargetData(runner->device, resource->surface, rb->surface); ok(hr == D3D_OK, "Failed to get render target data, hr %#lx.\n", hr);
hr = IDirect3DSurface9_LockRect(rb->surface, &map_desc, NULL, D3DLOCK_READONLY);
@@ -504,7 +507,7 @@ static const struct shader_runner_ops d3d9_runner_ops = .create_resource = d3d9_runner_create_resource, .destroy_resource = d3d9_runner_destroy_resource, .draw = d3d9_runner_draw,
- .get_rt_readback = d3d9_runner_get_rt_readback,
- .get_resource_readback = d3d9_runner_get_resource_readback, .release_readback = d3d9_runner_release_readback, };
diff --git a/tests/shader_runner_vulkan.c b/tests/shader_runner_vulkan.c index d62792d65..adb69a7ce 100644 --- a/tests/shader_runner_vulkan.c +++ b/tests/shader_runner_vulkan.c @@ -60,10 +60,6 @@ struct vulkan_shader_runner VkCommandBuffer cmd_buffer; VkDescriptorPool descriptor_pool;
- VkImage render_target;
- VkDeviceMemory rt_memory;
- VkImageView rtv;
struct vulkan_sampler { VkSampler vk_sampler;
@@ -247,6 +243,19 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
switch (params->type) {
case RESOURCE_TYPE_RENDER_TARGET:
format = vkd3d_get_vk_format(params->format);
resource->image = create_2d_image(runner, params->width, params->height,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory);
resource->view = create_2d_image_view(runner, resource->image, format);
begin_command_buffer(runner);
transition_image_layout(runner, resource->image,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
end_command_buffer(runner);
break;
case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: {
@@ -385,6 +394,7 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
switch (resource->r.type) {
case RESOURCE_TYPE_RENDER_TARGET: case RESOURCE_TYPE_VERTEX_BUFFER: break;
@@ -514,7 +524,7 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR VkPipelineViewportStateCreateInfo vp_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO}; static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT}; VkGraphicsPipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
- VkPipelineColorBlendAttachmentState attachment_desc = {0};
- VkPipelineColorBlendAttachmentState attachment_desc[MAX_RESOURCES] = {0}; VkVertexInputAttributeDescription input_attributes[32]; VkVertexInputBindingDescription input_bindings[32]; struct vkd3d_shader_signature vs_input_signature;
@@ -560,6 +570,9 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR input_desc.pVertexAttributeDescriptions = input_attributes; input_desc.pVertexBindingDescriptions = input_bindings;
- blend_desc.attachmentCount = 0;
- blend_desc.pAttachments = attachment_desc;
for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
@@ -570,6 +583,12 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR case RESOURCE_TYPE_UAV: break;
case RESOURCE_TYPE_RENDER_TARGET:
attachment_desc[blend_desc.attachmentCount++].colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
break;
case RESOURCE_TYPE_VERTEX_BUFFER: { VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++];
@@ -603,12 +622,6 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
- blend_desc.attachmentCount = 1;
- blend_desc.pAttachments = &attachment_desc;
- attachment_desc.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
pipeline_desc.stageCount = ARRAY_SIZE(stage_desc); pipeline_desc.pStages = stage_desc; pipeline_desc.pVertexInputState = &input_desc;
@@ -669,6 +682,7 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
switch (resource->r.type) {
case RESOURCE_TYPE_RENDER_TARGET: case RESOURCE_TYPE_VERTEX_BUFFER: break;
@@ -768,6 +782,9 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.slot, 1, &resource->buffer, &zero_offset)); break;
case RESOURCE_TYPE_RENDER_TARGET:
break; } }
@@ -785,36 +802,53 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn { VkRenderPassCreateInfo render_pass_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO}; VkFramebufferCreateInfo fb_desc = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
- VkAttachmentDescription attachment_desc = {0};
- VkAttachmentDescription attachment_descs[MAX_RESOURCES] = {0};
- VkAttachmentReference color_refs[MAX_RESOURCES] = {0}; VkSubpassDescription subpass_desc = {0};
- VkAttachmentReference color_ref = {0};
- VkImageView rtvs[MAX_RESOURCES];
- unsigned int rt_count = 0;
- unsigned int i;
- attachment_desc.format = VK_FORMAT_R32G32B32A32_SFLOAT;
- attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT;
- attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- attachment_desc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- for (i = 0; i < runner->r.resource_count; ++i)
- {
const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
VkAttachmentDescription *attachment_desc = &attachment_descs[rt_count];
VkAttachmentReference *color_ref = &color_refs[rt_count];
- color_ref.attachment = 0;
- color_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET)
continue;
attachment_desc->format = vkd3d_get_vk_format(resource->r.format);
attachment_desc->samples = VK_SAMPLE_COUNT_1_BIT;
attachment_desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment_desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment_desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment_desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment_desc->initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment_desc->finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
color_ref->attachment = rt_count;
color_ref->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
rtvs[rt_count] = resource->view;
++rt_count;
}
subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- subpass_desc.colorAttachmentCount = 1;
- subpass_desc.pColorAttachments = &color_ref;
- subpass_desc.colorAttachmentCount = rt_count;
- subpass_desc.pColorAttachments = color_refs;
- render_pass_desc.attachmentCount = 1;
- render_pass_desc.pAttachments = &attachment_desc;
render_pass_desc.attachmentCount = rt_count;
render_pass_desc.pAttachments = attachment_descs; render_pass_desc.subpassCount = 1; render_pass_desc.pSubpasses = &subpass_desc;
VK_CALL(vkCreateRenderPass(runner->device, &render_pass_desc, NULL, render_pass));
fb_desc.renderPass = *render_pass;
- fb_desc.attachmentCount = 1;
- fb_desc.pAttachments = &runner->rtv;
- fb_desc.attachmentCount = rt_count;
- fb_desc.pAttachments = rtvs; fb_desc.width = RENDER_TARGET_WIDTH; fb_desc.height = RENDER_TARGET_HEIGHT; fb_desc.layers = 1;
@@ -902,37 +936,40 @@ struct vulkan_resource_readback VkBuffer buffer; };
-static struct resource_readback *vulkan_runner_get_rt_readback(struct shader_runner *r) +static struct resource_readback *vulkan_runner_get_resource_readback(struct shader_runner *r, struct resource *res) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
- struct vulkan_resource *resource = vulkan_resource(res); VkDevice device = runner->device; VkBufferImageCopy region = {0};
- rb->rb.width = RENDER_TARGET_WIDTH;
- rb->rb.height = RENDER_TARGET_HEIGHT;
- assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
- rb->rb.width = resource->r.width;
- rb->rb.height = resource->r.height; rb->rb.depth = 1;
- rb->rb.row_pitch = rb->rb.width * sizeof(struct vec4);
- rb->rb.row_pitch = rb->rb.width * resource->r.texel_size;
- rb->buffer = create_buffer(runner, rb->rb.row_pitch * RENDER_TARGET_HEIGHT,
rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
begin_command_buffer(runner);
- transition_image_layout(runner, runner->render_target,
transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.layerCount = 1;
- region.imageExtent.width = RENDER_TARGET_WIDTH;
- region.imageExtent.height = RENDER_TARGET_HEIGHT;
- region.imageExtent.width = resource->r.width;
- region.imageExtent.height = resource->r.height; region.imageExtent.depth = 1;
- VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, runner->render_target,
- VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion));
- transition_image_layout(runner, runner->render_target,
transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
end_command_buffer(runner);
@@ -959,7 +996,7 @@ static const struct shader_runner_ops vulkan_runner_ops = .create_resource = vulkan_runner_create_resource, .destroy_resource = vulkan_runner_destroy_resource, .draw = vulkan_runner_draw,
- .get_rt_readback = vulkan_runner_get_rt_readback,
- .get_resource_readback = vulkan_runner_get_resource_readback, .release_readback = vulkan_runner_release_readback, };
@@ -1141,11 +1178,6 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
VK_CALL(vkAllocateCommandBuffers(device, &cmd_buffer_desc, &runner->cmd_buffer));
- runner->render_target = create_2d_image(runner, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_FORMAT_R32G32B32A32_SFLOAT, &runner->rt_memory);
- runner->rtv = create_2d_image_view(runner, runner->render_target, VK_FORMAT_R32G32B32A32_SFLOAT);
descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; descriptor_pool_sizes[0].descriptorCount = MAX_RESOURCES; descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
@@ -1159,13 +1191,6 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
VK_CALL(vkCreateDescriptorPool(device, &descriptor_pool_desc, NULL, &runner->descriptor_pool));
begin_command_buffer(runner);
transition_image_layout(runner, runner->render_target,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
end_command_buffer(runner);
return true;
out_destroy_instance:
@@ -1177,10 +1202,6 @@ static void cleanup_vulkan_runner(struct vulkan_shader_runner *runner) { VkDevice device = runner->device;
- VK_CALL(vkFreeMemory(device, runner->rt_memory, NULL));
- VK_CALL(vkDestroyImageView(device, runner->rtv, NULL));
- VK_CALL(vkDestroyImage(device, runner->render_target, NULL));
VK_CALL(vkDestroyDescriptorPool(device, runner->descriptor_pool, NULL)); VK_CALL(vkFreeCommandBuffers(device, runner->command_pool, 1, &runner->cmd_buffer)); VK_CALL(vkDestroyCommandPool(device, runner->command_pool, NULL));