Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/stateblock.c | 20 ++++++++++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 23 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 0ff3199525f..dae95ae46e8 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1386,6 +1386,26 @@ HRESULT CDECL wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stat return WINED3D_OK; }
+HRESULT CDECL wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const BOOL *constants) +{ + unsigned int i; + + TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", + stateblock, start_idx, count, constants); + + if (!constants || start_idx >= WINED3D_MAX_CONSTS_B) + return WINED3DERR_INVALIDCALL; + + if (count > WINED3D_MAX_CONSTS_B - start_idx) + count = WINED3D_MAX_CONSTS_B - start_idx; + + memcpy(&stateblock->stateblock_state.ps_consts_b[start_idx], constants, count * sizeof(*constants)); + for (i = start_idx; i < count + start_idx; ++i) + stateblock->changed.pixelShaderConstantsB |= (1u << i); + return WINED3D_OK; +} + void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 9772874c8be..b65681f2108 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -259,6 +259,7 @@ @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) @ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr) +@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr) @ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr) @ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr) @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 215e50116cd..f79cd212a1e 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2661,6 +2661,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); +HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const BOOL *constants); HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants); HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,