On 14/10/2007, Chris Robinson chris.kcat@gmail.com wrote:
May need more work for this to be proper, but we currently allow R16F render targets under the same circumstances. It's also enough to make UT3 (which requires it) happy.
Unless the performance problems with R32F have been fixed, this will cause performance regressions in applications that actually try to use it. (C&C3 for example).