On 25/07/06, Stefan Dösinger stefan@codeweavers.com wrote:
I have written this function while debugging the font issue in Battlefield 1942. It writes the surface contents unmodified in a .dds file which can be read by the dxtex utility in the DirectX sdk, and a few Linux applications. It doesn't have to convert the surface's content, so it minimizes possible bugs in the dumping code. I have #if 0 -ed the code because it is only needed for debugging and can be activated as needed, but I think it can be quite useful to debug issues with compressed surfaces.
Why is this in surface_gdi.c instead of surface.c?