Hi Tom,
Where can I find more information about this, or a path to try? I'm currently getting the BadMatch error and I would like to try this solution
Thanks,
W
From: Tomas Carnecky tom@dbservice.com To: wine-devel@winehq.org Subject: Re: Store GL context in the TEB Date: Tue, 21 Mar 2006 18:04:39 +0100
Mike Hearn wrote:
Mike Hearn mike@plan99.net Optimize thunks by storing GL context in the thread environment block
good job. this fixed the BadMatch error in World of Warcraft and also increased performance, from ~20fps to ~25fps.
tom
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