As recursion can only be left with an AddLines call, the current/next segment flags already is D2D1_PATH_SEGMENT_NONE. --- dlls/d2d1/geometry.c | 1 - 1 file changed, 1 deletion(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index ac5f1019f3f..127aaa65fa4 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -3741,7 +3741,6 @@ static void d2d_geometry_flatten_cubic(ID2D1SimplifiedGeometrySink *sink, const d2d_geometry_flatten_cubic(sink, p0, &b0, tolerance); ID2D1SimplifiedGeometrySink_SetSegmentFlags(sink, D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN); d2d_geometry_flatten_cubic(sink, &b0.point3, &b1, tolerance); - ID2D1SimplifiedGeometrySink_SetSegmentFlags(sink, D2D1_PATH_SEGMENT_NONE); }
static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *iface,