Otherwise the CS might later try to unbind a resource that has already been freed.
Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/device.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 92259e3ea5b..0d92177cd0c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1142,6 +1142,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device) wined3d_texture_decref(texture); }
+ wined3d_cs_emit_reset_state(device->cs); state_unbind_resources(&device->state); for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i) {