* On Sat, 16 Jul 2005, Oliver Stieber wrote:
That's odd, you don't have a single visual that supports a stencil buffer. I'm fairly sure that OpenGL requires at least one, but seeing as you don't have any I'll send in a new patch.
Maybe I should have been testing any real OpenGL app before complaining. Launching Ogre3D-based game in OpenGL mode now says this in the output:
| fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 16 to 32 | Created Win32Window 'OGRE Render Window' : 640x480, 32bpp | err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0) | An exception has been thrown!
And app quits. This really wasn't happening earlier. Should I do a regression test?