On 12/29/21 08:51, Francisco Casas wrote:
Signed-off-by: Francisco Casas fcasas@codeweavers.com
This is a proposal to handle all numeric constants in the same way.
Signed-off-by: Francisco Casas fcasas@codeweavers.com
Makefile.am | 1 - libs/vkd3d-shader/hlsl.c | 54 ++++++++++++++++++++++++++++++++ libs/vkd3d-shader/hlsl.h | 3 ++ libs/vkd3d-shader/hlsl_codegen.c | 48 ++++++++++------------------ 4 files changed, 73 insertions(+), 33 deletions(-)
The approach seems sensible to me. I don't see a need to put the function in hlsl.c, though.
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index d2ea4c34..a44b638e 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1663,6 +1663,60 @@ unsigned int hlsl_combine_swizzles(unsigned int first, unsigned int second, unsi return ret; }
+void hlsl_cast_constant_value(struct hlsl_ir_constant *con, enum hlsl_base_type current,
enum hlsl_base_type target){
- uint32_t u; int32_t i; float f; double d;
Please try to avoid putting multiple statements or declarations on one line.
- assert(con);
This assert seems unnecessary.
- for (int k = 0; k < 4; k++)
- {
switch (current)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
u = con->value[k].f; i = con->value[k].f; f = con->value[k].f; d = con->value[k].f;
break;
case HLSL_TYPE_DOUBLE:
u = con->value[k].d; i = con->value[k].d; f = con->value[k].d; d = con->value[k].d;
break;
case HLSL_TYPE_INT:
u = con->value[k].i; i = con->value[k].i; f = con->value[k].i; d = con->value[k].i;
break;
case HLSL_TYPE_UINT:
u = con->value[k].u; i = con->value[k].u; f = con->value[k].u; d = con->value[k].u;
break;
case HLSL_TYPE_BOOL:
u = !!con->value[k].u; i = !!con->value[k].u; f = !!con->value[k].u; d = !!con->value[k].u;
break;
default:
assert(0);
break;
}
switch (target)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
con->value[k].f = f;
break;
case HLSL_TYPE_DOUBLE:
con->value[k].d = d;
break;
case HLSL_TYPE_INT:
con->value[k].i = i;
break;
case HLSL_TYPE_UINT:
con->value[k].u = u;
break;
case HLSL_TYPE_BOOL:
con->value[k].u = (!!u) * 0xffffffff;
break;
default:
assert(0);
break;
}
- }
+}
- static const struct hlsl_profile_info *get_target_info(const char *target) { unsigned int i;
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 57acf3a0..a07ccf17 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -755,6 +755,9 @@ unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second); unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask); unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
+void hlsl_cast_constant_value(struct hlsl_ir_constant *con, enum hlsl_base_type current,
enum hlsl_base_type target);
- bool hlsl_offset_from_deref(const struct hlsl_deref *deref, unsigned int *offset); unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref); struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 75716bdf..ef627f2b 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -656,7 +656,7 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi { struct hlsl_ir_constant *arg1, *arg2 = NULL, *res; struct hlsl_ir_expr *expr;
- unsigned int i, dimx;
unsigned int i;
if (instr->type != HLSL_IR_EXPR) return false;
@@ -670,48 +670,32 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi arg1 = hlsl_ir_constant(expr->operands[0].node); if (expr->operands[1].node) arg2 = hlsl_ir_constant(expr->operands[1].node);
dimx = instr->data_type->dimx;
if (!(res = hlsl_alloc(ctx, sizeof(*res)))) return false; init_node(&res->node, HLSL_IR_CONSTANT, instr->data_type, instr->loc);
- if (expr->op == HLSL_OP1_CAST && instr->data_type->base_type <= HLSL_TYPE_LAST_SCALAR)
Frankly we may want to consider swapping the "switch" block order then. Especially considering that we might want to add other operations that aren't typed.
- {
if (instr->data_type->dimx != arg1->node.data_type->dimx
|| instr->data_type->dimy != arg1->node.data_type->dimy)
{
WARN("Cast from %s to %s.\n", debug_hlsl_type(ctx, arg1->node.data_type),
debug_hlsl_type(ctx, instr->data_type));
Why remove the "return false" from this? Also, why change it from a FIXME?
}
memcpy(res->value, arg1->value, sizeof(res->value));
What's the point of copying to the value if we're just going to overwrite it?
hlsl_cast_constant_value(res, arg1->node.data_type->base_type, instr->data_type->base_type);
list_add_before(&expr->node.entry, &res->node.entry);
replace_node(&expr->node, &res->node);
return res;
fold_constants() returns bool. If you're not compiling with -Werror already I'd recommend it.
- }