Signed-off-by: Józef Kucia jkucia@codeweavers.com --- dlls/wined3d/context.c | 2 +- dlls/wined3d/vertexdeclaration.c | 6 +++--- dlls/wined3d/wined3d_private.h | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index a4cfd66dfc42..83e35638bc6e 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -3683,7 +3683,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
if (use_vs(state)) { - if (state->vertex_declaration->half_float_conv_needed) + if (state->vertex_declaration->have_half_floats && !gl_info->supported[ARB_HALF_FLOAT_VERTEX]) { TRACE("Using immediate mode draw with vertex shaders for FLOAT16 conversion.\n"); context->use_immediate_mode_draw = TRUE; diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c index 9098b3225c85..c050a6dda9f1 100644 --- a/dlls/wined3d/vertexdeclaration.c +++ b/dlls/wined3d/vertexdeclaration.c @@ -174,7 +174,6 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara void *parent, const struct wined3d_parent_ops *parent_ops) { const struct wined3d_adapter *adapter = device->adapter; - const struct wined3d_gl_info *gl_info = &adapter->gl_info; unsigned int i;
if (TRACE_ON(d3d_decl)) @@ -218,7 +217,8 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
/* Find the streams used in the declaration. The vertex buffers have * to be loaded when drawing, but filter tesselation pseudo streams. */ - if (e->input_slot >= MAX_STREAMS) continue; + if (e->input_slot >= MAX_STREAMS) + continue;
if (!e->format->gl_vtx_format) { @@ -254,7 +254,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT) { - if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE; + declaration->have_half_floats = TRUE; } }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8da12d7cf3f3..da3cd4615686 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3463,10 +3463,10 @@ struct wined3d_vertex_declaration struct wined3d_device *device;
struct wined3d_vertex_declaration_element *elements; - UINT element_count; + unsigned int element_count;
BOOL position_transformed; - BOOL half_float_conv_needed; + BOOL have_half_floats; };
struct wined3d_saved_states