On 28.11.2006 09:48, H. Verbeet wrote:
Another issue that comes up when trying to mix eg a software vertex shader with a hardware pixel shader is that you can't actually pass varyings from the software vertex shader to the hardware pixel shader.
As far as I remember the fixed function pipeline basically passes texture coordinates through. This is at least one way to pass varyings to the FP...
-f.r.