At 23:06 03/11/2003 +0100, Lionel Ulmer wrote:
Trying to run valgrind on wine directx (running Unreal2 with nvidia openGL drivers)
I think it's best to use software GL when using Valgrind... It is reported to make the DRI crash and not support all syscalls needed by the NVIDIA GL drivers.
Anyway, I have a different issue :
valgrind: vg_ldt.c:167 (vgPlain_do_useseg): Assertion (seg_selector & 7) == 7' failed.
that looks like an incorrect or corrupt segment selector (thread local storage).
one possibility is that it is trying to use the GDT instead of the LDT - are you using WINE with NPTL? try it with NPTL disabled if you are...
Seeya, Adam -- Real Programmers don't comment their code. If it was hard to write, it should be hard to read, and even harder to modify. These are all my own opinions.