On 16 October 2011 23:01, Stefan Dösinger stefan@codeweavers.com wrote:
hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1,
pools[i].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
D3DFMT_DXT5, pools[i].pool, &texture, NULL);
Same comment about dynamic textures as for patch 2/7.
- rect.left = 0; rect.top = 0; rect.right = 2; rect.bottom = 2;
I don't care strongly about this, but note that SetRect() exists.