On Sunday 20 March 2011 18:15:20 Joshua Beck wrote:
I'm looking for feedback on an idea for a Google Summer of Code project.
Cool, thanks for your interest!
I looked at bugzilla and found that the D3DX9 versions of Float16To32Array and Float32To16Array were needed for some games to run. I thought that implementing those functions would make a good Google Summer of Code project, but later discovered that Misha Koshelev had already implemented them in a patch that wasn’t committed yet.
I think those two functions are way too small for a summer of code project(~2.5 months of work). I implemented the original half-float conversion code in wined3d, and it took me about a day with some tests. This code didn't have to deal with too many special cases, so the d3dx* implementation is a bit more work, but still not enough to fill 2.5 months.