On 12/10/21 03:07, Jacek Caban wrote:
To allow them being accessed from a struct.
Signed-off-by: Jacek Caban jacek@codeweavers.com
v2: make remaining direct calls more similar to __wine_unix_call
dlls/winevulkan/make_vulkan | 59 ++++++++++++++++++++----------------- 1 file changed, 32 insertions(+), 27 deletions(-)
Thanks, it indeed fixes the issue with Control DX12.
Now that it works I could measure that the series causes a ~25% fps drop in that same game, from an average of 165fps to 125fps measured with WINEDEBUG=+fps, while being steady near the beginning of the game.
Maybe this could wait after 7.0 and take some more time to explore possible mitigations?