--- Nick Burns adger44@hotmail.com wrote:
Just thought I'd let ya guys know -- I noticed a little regression in the latest build of wined3d
On Nvidia GeForce 4 4200 64MB (ask if ya want more specs)
dx9_1pass_emboss_bump_mapping.exe -- only a white rectangle (no longer the embossed wood texture) on a black background
dx9_2pass_emboss_bump_mapping.exe -- This is textured and embossed but is WAY too brown, also the fake light source polygon is brown
dx9_effect_simple.exe -- only a white rectangle -- just like dx9_1pass_emboss_bump_mapping.exe
This is a problem with texture states (which aren't currently managed properly) I think enabling one function has caused the brokenness of states to become apparent.
If I can fix the regression quickly I'll send in a patch, otherwise I'll send in a patch that improves the way that states are managed.
I havent had time (and wont -- I have to read all of Deliverance by tomorrow thats 260 pages) to test all them demos (I would like confirmation about the above tests on other hardware)
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