Signed-off-by: Ziqing Hui zhui@codeweavers.com --- include/Makefile.in | 1 + include/d2d1_3.idl | 1 + include/d2d1effects_2.idl | 38 ++++++++++++++++++++++++++++++++++++++ 3 files changed, 40 insertions(+) create mode 100644 include/d2d1effects_2.idl
diff --git a/include/Makefile.in b/include/Makefile.in index c69194ef127..047e7ff9146 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -105,6 +105,7 @@ SOURCES = \ d2d1_3.idl \ d2d1effects.idl \ d2d1effects_1.idl \ + d2d1effects_2.idl \ d2dbasetypes.h \ d2derr.h \ d3d.h \ diff --git a/include/d2d1_3.idl b/include/d2d1_3.idl index b51adfdffdb..91835ee1a77 100644 --- a/include/d2d1_3.idl +++ b/include/d2d1_3.idl @@ -17,6 +17,7 @@ */
import "d2d1_2.idl"; +import "d2d1effects_2.idl";
typedef enum D2D1_INK_NIB_SHAPE { diff --git a/include/d2d1effects_2.idl b/include/d2d1effects_2.idl new file mode 100644 index 00000000000..79895361118 --- /dev/null +++ b/include/d2d1effects_2.idl @@ -0,0 +1,38 @@ +/* + * Copyright 2022 Ziqing Hui for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +import "d2d1effects_1.idl"; + +cpp_quote("DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xcadc8384,0x323f,0x4c7e,0xa3,0x61,0x2e,0x2b,0x24,0xdf,0x6e,0xe4);") + +typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP +{ + D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0x0, + D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 0x1, + D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 0x2, + D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 0x3, + D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 0x4, + D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff +} D2D1_HIGHLIGHTSANDSHADOWS_PROP; + +typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA +{ + D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0x0, + D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 0x1, + D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff +} D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA;