On Wed, May 15, 2002 at 09:49:32PM +0200, Andreas Mohr wrote:
On Wed, May 15, 2002 at 08:12:42PM +0100, David Laight wrote:
On Wed, May 15, 2002 at 02:46:13PM +0200, Gregor Hoffleit wrote:
err:local:LOCAL_GetBlock not enough space in GDI heap 01ff for 20 bytes
I've seen previous reports about this problems, and appearently they are indications of leaks either in Wine's GDI objects or in some other component.
Yes - freecell fails after about 8 or 9 games if animations are turned on. I'd guess the animation loop is relatively small - it is certainly repetetive enough!
Please add this to BugZilla. It's a good test case for this bug.
Added to bug 667...
David