Am Donnerstag, 24. November 2011, 22:52:32 schrieb Henri Verbeet:
- if (surface->flags & SFLAG_CONVERTED)
- {
ENTER_GL();
glEnable(textype);
checkGLcall("glEnable(textype)");
LEAVE_GL();
return WINED3D_OK;
- }
I don't think this is correct. E.g. signed formats without GL_NV_texture_shader have load time and read time fixups and both have to be applied.
What exactly are you trying to fix? I assume it is something about P8 blits, but P8->P8 blits don't enter the ARB blitting code(due to the dest fixup check), and I don't know of any app that uses P8->RGB or SNORM->UNORM blits.
Stefan