Jens Albretsen wrote:
Changelog:
Fixed Failure when texture was loading onto itself. Fixes in part d3d7 regression bug #13277. Still need to find a way to make d3d7 stay alive after the game releases the interface.
Did you check what native does when asked to Load texture from itself? Is it D3D_OK or maybe something like INVALIDCALL? There already should be a few tests for IDirect3DTexture_Load in ddraw/tests/d3d.c so you can add a few lines there that test this.