I probably should've included tests with this patch set. Originally I was going to test all of the new set functions along with Matrix in one test that also read back the constant buffer into a staging buffer, but I think a better idea is to have write/read tests for each variable type, then a test of reading back the constant buffer.
So I'll send these patches along with a test tomorrow.
On Thu, Feb 13, 2020 at 2:11 PM Connor McAdams conmanx360@gmail.com wrote:
Create ID3D10Buffer interfaces for the constant buffers within the effect shader.
Signed-off-by: Connor McAdams conmanx360@gmail.com
dlls/d3d10/d3d10_private.h | 10 ++++++ dlls/d3d10/effect.c | 62 ++++++++++++++++++++++++++++++++++++++ 2 files changed, 72 insertions(+)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index 96020cd4a0..5c6c7a2d72 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -114,6 +114,15 @@ struct d3d10_effect_state_object_variable } object; };
+struct d3d10_effect_buffer_variable +{
- ID3D10Buffer *buffer;
- ID3D10ShaderResourceView *resource_view;
- UINT changed;
- char *local_buffer;
+};
/* ID3D10EffectType */ struct d3d10_effect_type { @@ -169,6 +178,7 @@ struct d3d10_effect_variable { struct d3d10_effect_state_object_variable state; struct d3d10_effect_shader_variable shader;
} u;struct d3d10_effect_buffer_variable buffer;
};
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 91e713bdf5..b62b7c0d3a 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -2096,6 +2096,53 @@ static HRESULT parse_fx10_local_variable(const char *data, size_t data_size, return S_OK; }
+static HRESULT create_variable_buffer(struct d3d10_effect_variable *l, D3D10_CBUFFER_TYPE d3d10_cbuffer_type) +{
- D3D10_BUFFER_DESC buffer_desc;
- D3D10_SUBRESOURCE_DATA subresource_data;
- D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
- ID3D10Device *device = l->effect->device;
- HRESULT hr;
- if (!(l->u.buffer.local_buffer = heap_calloc(l->type->size_unpacked, sizeof(unsigned char))))
- {
ERR("Failed to allocate local constant buffer memory.\n");
return E_OUTOFMEMORY;
- }
- buffer_desc.ByteWidth = l->type->size_unpacked;
- buffer_desc.Usage = D3D10_USAGE_DEFAULT;
- buffer_desc.CPUAccessFlags = 0;
- buffer_desc.MiscFlags = 0;
- if (d3d10_cbuffer_type == D3D10_CT_CBUFFER)
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
- else if (d3d10_cbuffer_type == D3D10_CT_TBUFFER)
buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
- subresource_data.pSysMem = (const void *)l->u.buffer.local_buffer;
- subresource_data.SysMemPitch = 0;
- subresource_data.SysMemSlicePitch = 0;
- if (FAILED(hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &subresource_data, &l->u.buffer.buffer)))
return hr;
- if (d3d10_cbuffer_type == D3D10_CT_TBUFFER)
- {
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
srv_desc.ViewDimension = D3D_SRV_DIMENSION_BUFFER;
srv_desc.Buffer.ElementOffset = 0;
srv_desc.Buffer.ElementWidth = l->type->size_unpacked / 16;
if (FAILED(hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)l->u.buffer.buffer,
(const D3D10_SHADER_RESOURCE_VIEW_DESC *)&srv_desc, &l->u.buffer.resource_view)))
return hr;
- }
- else
l->u.buffer.resource_view = NULL;
- return S_OK;
+}
static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size, const char **ptr, struct d3d10_effect_variable *l) { @@ -2282,6 +2329,12 @@ static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size, TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype)); TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
- if (l->type->size_unpacked)
- {
if (FAILED(hr = create_variable_buffer(l, d3d10_cbuffer_type)))
return hr;
- }
- return S_OK;
}
@@ -2760,6 +2813,15 @@ static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l) } heap_free(l->annotations); }
- if (l->u.buffer.buffer)
ID3D10Buffer_Release(l->u.buffer.buffer);
- if (l->u.buffer.local_buffer)
heap_free(l->u.buffer.local_buffer);
- if (l->u.buffer.resource_view)
ID3D10ShaderResourceView_Release(l->u.buffer.resource_view);
}
/* IUnknown methods */
2.20.1